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Date: Thu, 25 Apr 1996 01:24:43 -0700
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From: jkrutz@meta.burner.com (Jamie Krutz) ()
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: LW 3DSM plug-un, why?
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In article <9604241722.AA12204@us5rmc.imc.das.dec.com> leimberger@marbls.ENET.dec.com writes:
> The demo I saw of the flyer really shined when it came to having multiple
> sound tracks synced to a clip. I think this is where sound should be done
> at the professional level. For Multi Media the MAX solution may be fine.
> I have had some success with MainActor for adding sounds to an Animation
> on the Amiga. I put about 10 min. into playing with it. It did what I
> wanted. What do others think ? It is a neat thing but in my opinion not
> required in the 3D program. I doulbt any movie/TV professionals would be
> impressed by this capability. (they would probably dump sound if it was
> present, and do their own)
Rather than thinking of adding sound to an existing animation, consider
creating animation that must match an already produced soundtrack (for
example: a character's voice). In that case having the ability to see and
sync with the sound from within LW would be very nice to have as you